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Chapter 2
Basic Race Design

In this chapter

Apply a Whole Game Strategy

Choose a Primary Racial Trait

  • Hyper Expansion
  • Super Stealth
  • War Monger
  • Claim Adjuster
  • Inner Strength
  • Space Demolition
  • Packet Physics
  • Interstellar Traveler
  • Alternate Reality
  • Jack of All Trades
  • Personalizing Your Race
  • Choose Lesser Racial Traits

  • Improved Fuel Efficiency
  • No Ram Scoop Engines
  • Total Terraforming
  • Cheap Engines
  • Advanced Remote Mining
  • Only Basic Remote Mining
  • No Advanced Scanners
  • Generalized Research
  • Low Starting Population
  • Ultimate Recycling
  • Bleeding Edge Technology
  • Mineral Alchemy
  • Regenerating Shields
  • Where and How You Live
  • Specify Habitability

    Make Production, Factories and Mines Efficient

  • Resources per Colonist
  • Factory Settings
  • Mine Settings
  • Choose Research Settings

  • Energy
  • Weapons
  • Propulsion
  • Construction
  • Electronics
  • Biotechnology
  • Giving Research a Boost

    Spend Leftover Points

  • Surface Minerals
  • Mines
  • Factories
  • Defenses
  • Mineral Concentration
  • Choose Breakpoints and Bargains


    On to Creating a Monster Race...