Back to Main Menu
Source: http://www.computersims.com/stars/starscal.htm
Disabled: Get in contact with altruist at 9spam.arglos.net (remove the 9spam.) if the original website (see above) is down and this mirror should get activated.
Stars! Calculators
by Xdude
Torpedoes, Battle Computers, and Jammers
The Calculator
Choose the number and type of torpedoes and battle computers on the attacking ship,
and the number and type of jammers on the defending ship, and click the Calculate button.
The Gory Details
- Computing maxes out at 100%. Jamming maxes out at 95% for ships, 75% for starbases.
- If you want to lose, send missile ships out without computing against an opponent with
jammers. If you want to win, send missile ships out against an opponent without jamming.
(Unfortunately it's never so simple!)
- The Jammer 50 is one of the most effective ship parts in the game, allowing
Inner Strength races to use three slots to get 87% jamming, whereas others need to use
six slots to get about the same (88%). If your opponent has six slots used for jamming,
build the same design, filling three slots with Jammer 50's and the other three with
battle computers (for initiative) or more weapons to get a significant edge in battle.
- Unless you want higher initiative, anything more than six Battle Nexus brings little
benefit, since six of them give 98% computing. (The maximum computing is 100%.)
- For capital missiles (and their low base accuracy), computing must equal opponent's
jamming to expect any kind of results. If your opponent forgets to use jammers, or if his
jamming is less than 50%, capital missiles can really dominate. Always use a minimum of
six Battle Nexus on capital missile ships; more if you must win initiative.
- For torpedoes (and their high base accuracy), excessive computing (i.e. more than the
opponent's jamming) doesn't help much, except with initiative.
An Omega Torpedo (base accuracy 80%) is still 74% accurate against
88% jamming (the most you'll typically see) with three Battle Nexus. Always use three
Battne Nexus on torpedo ships; more if you must win initiative.
- Anti-Matter Torpedoes do low damage (60 points), but their mineral requirements
(especially Ironium) are much lower than other torpedoes, they have the highest accuracy
(85% base), and are the only torpedo with a range of 6 (rivaling capital missiles).
A battleship or nubian with three Battle Nexus, three jammers, and loaded with AMTs can be an
impressive design that doesn't cost much.
Beam Weapon, Capacitors, and Deflectors
The Calculator
Choose the number and type of beam weapons and capacitors on the attacking ship,
and the number and type of deflectors on the defending ship, and click the Calculate button.
Back to Main Menu